Distributed Video Processing
Single-GPU processing has limits. Long videos, high resolutions, and complex pipelines benefit from distributing work across multiple GPUs. This guide covers the patterns.
When to Distribute
Long Videos
Split by time segments:
- 10-minute video → 10 x 1-minute segments
- Process segments in parallel
- Merge outputs
High Resolution
Split by spatial tiles:
- 8K frame → 16 x 2K tiles
- Process tiles in parallel
- Stitch with overlap blending
Multi-Stage Pipelines
Pipeline parallelism:
- Stage 1: Decode (CPU)
- Stage 2: Enhance (GPU 1)
- Stage 3: Face restore (GPU 2)
- Stage 4: Encode (CPU/GPU)
Stages run concurrently on different frames.
Segment-Based Parallelism
The Pattern
Video → Split by time → Parallel process → Merge
Segment 1 → GPU 1 → Output 1 ↘
Segment 2 → GPU 2 → Output 2 → Concatenate → Final
Segment 3 → GPU 3 → Output 3 ↗
Segment Boundaries
Challenge: AI models need context across boundaries.
- Split at scene changes (natural boundaries)
- Overlap segments and blend
- Use temporal smoothing models
Keyframe Alignment
Split at keyframes for clean cuts:
ffprobe -select_streams v -show_entries packet=pts_time,flags \
-of csv video.mp4 | grep K
Tile-Based Parallelism
The Pattern
Frame → Split into tiles → Parallel process → Stitch
Tile 1 → GPU 1 → Enhanced 1 ↘
Tile 2 → GPU 2 → Enhanced 2 → Stitch → Final frame
Tile 3 → GPU 3 → Enhanced 3 ↗
Tile 4 → GPU 4 → Enhanced 4 ↗
Overlap for Blending
Tiles must overlap to avoid seams:
- Overlap: 32-64 pixels
- Blend in overlap region
- Linear or sigmoid blending
When to Use
- Frames larger than GPU memory
- 8K, 16K processing
- Memory-limited GPUs (T4 for 4K)
Coordination Challenges
Scatter-Gather
Coordinator splits work and collects results:
Coordinator:
1. Split video into N segments
2. Dispatch to N workers
3. Wait for all to complete
4. Merge outputs
5. Report completion
Handling Failures
- Worker failure: Reassign segment to another worker
- Partial failure: Retry only failed segments
- Coordinator failure: Persist state, resume from checkpoint
Load Balancing
Segments may have different complexity:
- Static scenes: fast
- Complex motion: slow
Solutions:
- Smaller segments for better balance
- Work stealing: fast workers take from slow
- Adaptive sizing based on content analysis
BetterVideo's Approach
We handle distribution transparently:
Automatic Segmentation
- Videos over 5 minutes are segmented
- Split at scene changes when possible
- Overlap and blend at boundaries
Automatic Tiling
- 4K+ frames are tiled
- Tile size based on GPU memory
- Seamless blending
What You See
- One job submission
- One status endpoint
- One output file
Distribution is an implementation detail.
Frequently Asked Questions
Long videos (5+ minutes), high resolution (4K+), or complex multi-stage pipelines. Distribution adds overhead — don't distribute short/simple jobs.
Overlap segments, process the overlap on both sides, and blend in the overlap region. Or split at scene changes for natural boundaries.
Track completion at segment level. Retry only failed segments. Merge completed segments with re-processed failures.
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