Video Processing Cost Optimization
GPU compute is expensive. The difference between 50% and 80% utilization can be the difference between profit and loss. This guide covers strategies to optimize costs.
The Cost Equation
Video processing cost per job:
Cost = (GPU hours × GPU rate) + (Storage GB × storage rate) + (Egress GB × egress rate)
Example:
GPU: 5 min × $1.00/hr ÷ 60 = $0.083
Storage: 500MB × $0.023/GB = $0.012
Egress: 1GB × $0.09/GB = $0.09
Total: $0.19 per job
GPU is usually 40-60% of cost. Focus there first.
GPU Utilization
The Utilization Problem
GPU instances cost the same whether busy or idle:
- 50% utilization = 2x your actual cost
- 25% utilization = 4x your actual cost
Target: 70%+
Leave headroom for bursts, but minimize idle time.
Strategies
- Autoscaling: Scale down when queue is empty
- Serverless: Pay only for actual processing (Modal, etc.)
- Batch processing: Accumulate jobs, process in batches
- Warm pools: Keep minimal instances for cold start, scale up for load
Spot Instances
60-90% Savings
Spot/preemptible instances cost much less but can be interrupted:
- AWS Spot: up to 90% off
- GCP Preemptible: 60-80% off
- Azure Spot: up to 90% off
When to Use
- Batch processing (not SLA-bound)
- Jobs that can checkpoint and resume
- Fault-tolerant workloads
When to Avoid
- Real-time or low-latency requirements
- Jobs without checkpointing
- SLA-bound customer workloads
Hybrid Approach
On-demand for SLA, spot for batch:
Priority queue → On-demand instances
Standard queue → Spot instances (with fallback)
Right-Sizing
Don't Over-Provision
Common mistake: using A100 when A10G suffices.
| Workload | GPU | Cost/hr |
|---|---|---|
| 720p enhancement | T4 | $0.50 |
| 1080p enhancement | A10G | $1.00 |
| 4K enhancement | L40S | $2.50 |
Profile First
- Measure VRAM usage
- Measure processing time
- Calculate cost per job
- Find the sweet spot
Dynamic Selection
Choose GPU based on job:
if resolution <= 720p:
use_gpu("t4")
elif resolution <= 1080p:
use_gpu("a10g")
else:
use_gpu("l40s")
Storage Optimization
Aggressive Cleanup
- Delete inputs immediately after processing
- Short output retention (24h-7d)
- Automatic lifecycle policies
Compression
- Store outputs compressed
- Use efficient codecs (HEVC over H.264)
- Adjust quality for use case
Tiered Storage
- Hot: S3 Standard (recent outputs)
- Warm: S3 IA (older outputs)
- Delete: after retention period
Efficiency Improvements
Batch Processing
Process multiple frames in one GPU call:
Batch size 1: 10 fps
Batch size 4: 35 fps (3.5x speedup)
Batch size 8: 50 fps (5x speedup)
Limited by VRAM — profile to find optimal batch size.
Model Optimization
- TensorRT for NVIDIA GPUs
- FP16 inference (vs FP32)
- Model pruning and quantization
Pipeline Parallelism
Overlap decode/process/encode:
While GPU processes frame N:
- CPU decodes frame N+1
- CPU encodes frame N-1
Keeps GPU fully utilized.
Frequently Asked Questions
GPU utilization. Going from 50% to 80% utilization cuts your effective cost nearly in half. Focus on autoscaling and minimizing idle time.
For batch processing that isn't SLA-bound and can checkpoint/resume. Not for real-time or customer-facing workloads with latency requirements.
Profile VRAM usage and processing time for your workloads. Use T4 for 720p, A10G for 1080p, L40S for 4K. Don't default to A100.
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